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[
OpenGL program
]
test2
DL : 0
In the first tutorial I taught you how to create an OpenGL Window. In this tutorial I will teach you how to create both Triangles and Quads. We will create a triangle using GL_TRIANGLES, and a square using GL_QUADS. Using the code from the first tutorial, we will be adding to the DrawGLScene() procedure. I will rewrite the entire procedure below. If you plan to modify the last lesson, you can replace the DrawGLScene() procedure with the code below, or just add the lines of code below that do not exist in the last tutorial.
Date
: 2008-10-13
Size
: 11.94kb
User
:
mwb
[
OpenGL program
]
test07
DL : 0
In this tutorial I ll teach you how to use three different texture filters. I ll teach you how to move an object using keys on the keyboard, and I ll also teach you how to apply simple lighting to your OpenGL scene. Lots covered in this tutorial, so if the previous tutorials are giving you problems, go back and review. It s important to have a good understanding of the basics before you jump into the following code. We re going to be modifying the code from lesson one again. As usual, if there are any major changes, I will write out the entire section of code that has been modified. We ll start off by adding a few new variables to the program.
Date
: 2008-10-13
Size
: 66.73kb
User
:
mwb
[
OpenGL program
]
test9
DL : 0
Welcome to Tutorial 9. By now you should have a very good understanding of OpenGL. You ve learned everything from setting up an OpenGL Window, to texture mapping a spinning object while using lighting and blending. This will be the first semi-advanced tutorial. You ll learn the following: Moving bitmaps around the screen in 3D, removing the black pixels around the bitmap (using blending), adding color to a black & white texture and finally you ll learn how to create fancy colors and simple animation by mixing different colored textures together. We ll be modifying the code from lesson one for this tutorial. We ll start off by adding a few new variables to the beginning of the program. I ll rewrite the entire section of code so it s easier to see where the changes are being made.
Date
: 2008-10-13
Size
: 18.11kb
User
:
mwb
[
OpenGL program
]
lesson12_bcb6
DL : 0
Date
: 2025-07-13
Size
: 186kb
User
:
海之崖
[
OpenGL program
]
OpenGL_1
DL : 0
OpenGL(NeHe)第一课(认识OpenGL)源码-OpenGL (binding for the Java language), the first lesson (awareness OpenGL) FOSS
Date
: 2025-07-13
Size
: 17kb
User
:
Alex
[
OpenGL program
]
l1
DL : 0
OpenGL编程教程第一课 -OpenGL Programming Guide first class OpenGL Programming Guide to the first lesson
Date
: 2025-07-13
Size
: 22kb
User
:
[
OpenGL program
]
02_DrawTriangle
DL : 0
你的第一个多边形: 在第一个教程的基础上,我们添加了一个三角形和一个四边形。也许你认为这很简单,但你已经迈出了一大步,要知道任何在OpenGL中绘制的模型都会被分解为这两种简单的图形。 读完了这一课,你会学到如何在空间放置模型,并且会知道深度缓存的概念。 -your first one polygon : a tutorial in the basis, we added a triangle and a square. Perhaps you think this is very simple, but you have to take a giant step know any of the OpenGL rendering model will be split into two simple graphics. Finish this lesson, you will learn how to place in space model, and will know in depth the concept of cache.
Date
: 2025-07-13
Size
: 637kb
User
:
zw
[
OpenGL program
]
test2
DL : 0
In the first tutorial I taught you how to create an OpenGL Window. In this tutorial I will teach you how to create both Triangles and Quads. We will create a triangle using GL_TRIANGLES, and a square using GL_QUADS. Using the code from the first tutorial, we will be adding to the DrawGLScene() procedure. I will rewrite the entire procedure below. If you plan to modify the last lesson, you can replace the DrawGLScene() procedure with the code below, or just add the lines of code below that do not exist in the last tutorial. -In the first tutorial I taught you how to create an OpenGL Window. In this tutorial I will teach you how to create both Triangles and Quads. We will create a triangle using GL_TRIANGLES, and a square using GL_QUADS. Using the code from the first tutorial , we will be adding to the DrawGLScene () procedure. I will rewrite the entire procedure below. If you plan to modify the last lesson, you can replace the DrawGLScene () procedure with the code below, or just add the lines of code below that do not exist in the last tutorial.
Date
: 2025-07-13
Size
: 1.17mb
User
:
mwb
[
OpenGL program
]
base
DL : 0
OpenGL源码入门级学习,第一课,提供了一个空的框架以待扩充,超详细的代码注释-OpenGL source the entry-level study, the first lesson, provides a framework for space to be expanded, ultra-detailed code Notes
Date
: 2025-07-13
Size
: 1.17mb
User
:
opengl
[
OpenGL program
]
Lesson_01_Setting_Up_OpenGL_in_Windows
DL : 0
Lesson 01 Setting Up OpenGL in Windows
Date
: 2025-07-13
Size
: 163kb
User
:
许海林
[
VC/MFC
]
NeHe_OPNEGL_Lesson_01
DL : 0
NeHe OpenGL Tutorial 是相当不错教程, 也是目前我见过的最好的 OpenGL 教程。 教程的每一篇都是结合着实例, 结合着源代码来讲解的, 循序渐进, 是学习 OpenGL 的佳品。 尤其是作者认真的态度和他的耐心更是值得赞叹, 他会详细地讲解每一行代码的实际作用。此部分内含第一课的内容及源码-NeHe OpenGL Tutorial tutorials are quite good and is the best I have seen OpenGL tutorials. Tutorials are a combination of each of the examples, combined with the source code to explain the step by step, are studying the Jiapin OpenGL. In particular, the authors are serious attitude and his patience, this is even more impressive, he will explain in detail each of the actual effect of lines of code. This section contains the first lesson of the content and source code
Date
: 2025-07-13
Size
: 1.22mb
User
:
zhtfox
[
OpenGL program
]
Lesson46
DL : 0
著名OPENGL教程NEHE的源代码,Lesson-OPENGL famous NEHE tutorial' s source code, Lesson
Date
: 2025-07-13
Size
: 30kb
User
:
ofootball
[
OpenGL program
]
Lesson44
DL : 0
著名OPENGL教程NEHE的源代码,Lesson-OPENGL famous NEHE tutorial' s source code, Lesson
Date
: 2025-07-13
Size
: 76kb
User
:
ofootball
[
OpenGL program
]
lex_k
DL : 0
a lesson from opengl super book
Date
: 2025-07-13
Size
: 181kb
User
:
roide
[
Windows Develop
]
Lesson02
DL : 0
Opengl GL Lesson Tutorial
Date
: 2025-07-13
Size
: 6kb
User
:
steve
[
Windows Develop
]
NeheOpengl
DL : 0
Nehe will shows you how to learn OpenGL Every lessons have doc and src (BCB and VC++) such as Lesson***_BCB6.zip Lesson***_VC6.zip Lesson ****.doc-Nehe will shows you how to learn OpenGL Every lessons have doc and src (BCB and VC++) such as Lesson***_BCB6.zip Lesson***_VC6.zip Lesson****.doc
Date
: 2025-07-13
Size
: 1.55mb
User
:
cospa
[
OpenGL program
]
YourFirstPolygon
DL : 0
NeHe OpenGL Tutorial 是相当不错教程, 也是目前我见过的最好的 OpenGL 教程。 教程的每一篇都是结合着实例, 结合着源代码来讲解的, 循序渐进, 是学习 OpenGL 的佳品。 尤其是作者认真的态度和他的耐心更是值得赞叹, 他会详细地讲解每一行代码的实际作用。这是系列教程的第二课-NeHe OpenGL Tutorial is a very good course, is the best I have seen tutorials OpenGL. Tutorials are a combination of each of the examples, combine to explain the source code and step-by-step, is to study the Jiapin OpenGL. In particular, the author and his serious attitude of patience, this is even more impressive, he will explain in detail each of the actual effect of lines of code. This is the second lesson of the tutorial
Date
: 2025-07-13
Size
: 127kb
User
:
jerry
[
OpenGL program
]
Lesson01
DL : 0
本代码是NEHE教程的第一课的源代码,NEHE是学习OpenGL的初级实例教程,对于初学者有很大帮助-This code is the first lesson tutorial NEHE the source code, NEHE to learn the primary examples of OpenGL tutorial, very helpful for beginners
Date
: 2025-07-13
Size
: 1.19mb
User
:
婷
[
OpenGL program
]
Lesson02
DL : 0
本代码是NEHE教程的第二课的源代码,NEHE是学习OpenGL的初级实例教程,对于初学者有很大帮助-This code is the second lesson NEHE tutorial source code, NEHE to learn the primary examples of OpenGL tutorial, very helpful for beginners
Date
: 2025-07-13
Size
: 1.18mb
User
:
婷
[
OpenGL program
]
Lesson03
DL : 0
本代码是学习OpenGL的实例教程NEHE的源代码第三课,NEHE是学习OpenGL的非常好的一本书,值得借鉴-This code is an instance of OpenGL tutorials to learn the source code NEHE third lesson, NEHE to learn OpenGL, a very good book, worth learning from
Date
: 2025-07-13
Size
: 1.18mb
User
:
婷
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